Just sketching for fun, wanted to practice skin tones and facial features so here u go
Thursday, August 30, 2012
Thursday, August 23, 2012
Wednesday, August 22, 2012
Friday, August 17, 2012
Thursday, August 16, 2012
Wednesday, August 15, 2012
Sketches and unfinished works, i thought to myself. oh well i cant finish them anymore since the initial idea is forgoten and the mood is somewhere else i guess ill just post it
This one is just recent been crazy over brown paper and using pencil and white colored pencil, i just tried it on digital and guess what it works hehehe.
This one is a concept of Elumier before I revamped the whole character, as you can see he doesn't look like an assassin here. More like a ninja slash rogue slash macho hooker (coz of the slit in the thigh). So here you go old version but in better graphics.
And this one is as you can see is about zombies and the end of the world. then buildings is not done yet and well the other zombies.
This one is a giant attacking a village but it seems that i cant get the hands right or the arm and shoulders there were better ones but the angle of the head was wrong so i had to fix it and well here you have it. the unfinished giant
Liezel and Elumier fighting but this one is still not the new elumier and was trying to revamp him along with making the scene it didn't work. had to make elumier first before i cud proceed
This one is just random practice for my old anime style which is hard for me to remember somehow
Thursday, August 9, 2012
Aelas Primary weapon that can be transformed into 4 types of weapon
1. Double bladed sword
2. Double daggers
3. Chained throwing blades
4. Bow and arrow
also showed a little bit of the process i went through to come up with the weapons and the deliberation i had to do to finally reach the final product
Aela Conceptualizing Stage
First stage of the process was trying to create the right feel for Aela. Criteria was made then the sketching begins. After tons of head concepts layed out it was time to deliberate which one suited aela most, and flaws on each acceptable designs considered. It underwent corrections and then deliberated the chosen few again and come to a mutual agreement that the specific face or hair represented the idea of Aela as a character the most.
Then the costume design was made since the physic of Aela was already been decided at the beginning so the body was no problem. The tricky part was the costume. We had to make her look like an assassin but is not overly powerful looking just in first glance but looks agile and slick. After first deliberation corrections were made then we applied all the elements we liked in some designs then put it all in one design and saw the results.
Now that the base design was done, the Color stage came, along with making the face since there is only one face the we were looking for so it didn't need to be redrawn over and over again just to find the suitable face. Then there You have it the Flat colored version of Aela.